Simple Pleasures for Simple Minds |
"Until recently, the game has never lurked more than a few millimeters
beneath the digital narrative's veneer…producers needed to provide more
richly detailed environments, more branching possibilities that spawned more
plot possibilities to be realized and rendered, and characters with appreciable
depth and complexity, all of which can seem needlessly expensive when your
audience has been made up of fourteen-year-old
boys mostly hankering to use their joysticks."
-- J. Yellowlees Douglas, The End of Books -- Or Books Without End?, 162-3.