"This emphasis on the meaningfulness of sequence hits however a serious
logical obstacle. Textual fragments are like the pieces of a jig-saw puzzle;
some fit easily together, and some others do not because of their intrinsic
shape, or narrative content. It is simply not possible to construct a coherent
story out of every permutation of a set of textual fragments, because fragments
are implicitly ordered by relations of logical
presupposition, material causality and temporal sequence. What for instance
will I do if in the course of my reading I encounter a segment that describes
his actions when alive? Should I opt for a supernatural interpretation, according
to which the character was resurrected?
If it seems utopian to expect of readers to be able to provide
missing links to connect segments in a narratively meaningful way for each
different order of appearance, the Alephic conception of a new story with each
reading becomes untenable. What we have, instead, is something much closer to
the narrative equivalent of a jig-saw puzzle
readers of hypertext do not
start a new story from scratch every time they open the program, but rather
construe a mental representation over many sessions, completing
or amending the picture put together so far."
-- Marie-Laure Ryan, "Beyond Myth and Metaphor," GameStudies.org.